The second phase of redesign delivers an enhanced Homepage that helps people easily discover ways to get engaged.
Phase 1 of redesign identified 3 key areas that cause disorientation:
Hierarchy, Text Volume, and Styling.
“People just want to know where to go right off the bat.”
“Learning where everything is makes me and my coworkers want to cry.”
“Our peer counseling aspect.. it’s probably lost somewhere on the site. Even staff have a hard time finding it.”
“There’s so much green.”
“There’s so many buttons with long, confusing labels.”
“Is the site finally being made color-blind friendly?”
Each unique flow reveals the users’ thoughts and feelings while working towards their respective goals.
Align with the needs, emotions and expectations of Clients, Donors and Volunteers.
Reference flowcharts and incorporate the new navigation menu to help determine a suitable page structure that satisfies the goals.
VIEW WIREFRAMESMany clients have a hard time with reading and comprehension.
Selections should be accessible and inclusive of all audiences - especially for visually impaired persons.
Confirm that the design helps achieve set goals and solves the current problem.
Improve their experiences by improving content organization, scannability and program engagement visibility.
While the end product may be the only visible result, its usefulness heavily depends on usability testing and user research that determines final design choices.
When there’s clear alignment between stakeholders and designers about expectations and timelines, the project becomes more collaborative, enjoyable, and productive. Communication and teamwork among all parties is crucial for achieving success.
Solutions that satisfy customers is closely linked to a business’s success. Acquiring and retaining users is directly related to delivering enjoyable and beneficial solutions that meet their needs.
User behaviors may demonstrate anomalies that skew results. This is why it’s important to collaborate on research and writing tests.
Examples:
• High misclicks rates = Just exploring the design
• Long completion times = Left test idle before returning